Single 3D Trajectory
Basic example of visualizing a single 3D trajectory using GreasedLine. This example skips data binding to set the vertices and colors of a single greasedLine directly.
js
// SPDX-License-Identifier: Apache-2.0
// Copyright : J.P. Morgan Chase & Co.
import * as anu from '@jpmorganchase/anu';
import * as BABYLON from '@babylonjs/core';
import * as d3 from 'd3';
export function trajectorySingle3D(engine){
//Create an empty Scene
const scene = new BABYLON.Scene(engine);
//Add some lighting
new BABYLON.HemisphericLight('light1', new BABYLON.Vector3(0, 10, -10), scene);
//Add a camera that rotates around the origin and adjust its properties
const camera = new BABYLON.ArcRotateCamera('Camera', 0, 0, 0, new BABYLON.Vector3(0, 0, 0), scene);
camera.position = new BABYLON.Vector3(2, 1, -4);
camera.wheelPrecision = 20;
camera.minZ = 0;
camera.attachControl(true);
//Create some 3D data that we can visualize, this creates a spiral
let generateSpiralPoints = (numPoints, range, totalRotations = 4) => {
const points = [];
for (let i = 0; i < numPoints; i++) {
const t = i / (numPoints - 1);
const angle = t * totalRotations * 2 * Math.PI;
const radius = t * range;
const x = radius * Math.cos(angle);
const z = radius * Math.sin(angle);
const y = -range + t * (2 * range);
points.push({ x, y, z });
}
return points;
}
//Generate data, in this example it will be in the form { x, y, z }
let data = generateSpiralPoints(100, 5);
//Create the D3 functions that we will use to scale our data dimensions to desired output ranges for our visualization
let scaleX = d3.scaleLinear().domain([-5, 5]).range([-1,1]).nice();
let scaleY = d3.scaleLinear().domain([-5, 5]).range([-1,1]).nice();
let scaleZ = d3.scaleLinear().domain([-5, 5]).range([-1,1]).nice();
let scaleC = d3.scaleSequential(anu.sequentialChromatic('OrRd').toColor3()).domain([-5, 5]);
//In this example we only have one trajectory, therefore we can just set the points directly into the bind() function without data binding for convenience
//Map our x, y, z data to Vector3 required for greasedLine
let path = data.map(d => new BABYLON.Vector3(scaleX(d.x), scaleY(d.y), scaleZ(d.z)));
//Create colors for each point
let colors = data.map(d => scaleC(d.y));
//Create a Center of Transform TransformNode that serves the parent node for all our meshes that make up our trajectory
let CoT = anu.create('cot', 'cot');
//Select our CoT so that we have it as a Selection object
let chart = anu.selectName('cot', scene);
//Create a greasedLine as a child of our CoT using the path and colors we just calculated
let trajectory = chart.bind('greasedLine',
{
meshOptions: { points: path }, //Setting points directly without data binding
materialOptions: { useColors: true, colors: colors, width: 0.05 }
},
undefined //Don't bind any data since we set the points and colors directly
);
//Use the Axes prefab with our three D3 scales
anu.createAxes('myAxes', { scale: { x: scaleX, y: scaleY, z: scaleZ }, parent: chart });
return scene;
}