Single Selection for Brushing and Linking
js
// SPDX-License-Identifier: Apache-2.0
// Copyright : J.P. Morgan Chase & Co.
import * as anu from '@jpmorganchase/anu';
import * as d3 from 'd3';
import { Scene, HemisphericLight, ArcRotateCamera, Vector3, ActionManager, ExecuteCodeAction } from "@babylonjs/core";
import cars from './data/cars.json' assert {type: 'json'};
//create and export a function that takes a babylon engine and returns a scene
export const brushingLinkingSingle = function(engine){
//Babylon boilerplate
const scene = new Scene(engine);
new HemisphericLight('light1', new Vector3(0, 10, 0), scene);
const camera = new ArcRotateCamera("Camera", -(Math.PI / 4) * 2, Math.PI / 3, 6, new Vector3(0, 0, 0), scene);
camera.wheelPrecision = 20;
camera.minZ = 0;
camera.attachControl(true);
//Left scatterplot
let scaleX1 = d3.scaleLinear().domain(d3.extent(d3.map(cars, (d) => {return d.Miles_per_Gallon}))).range([-1,1]).nice();
let scaleY1 = d3.scaleLinear().domain(d3.extent(d3.map(cars, (d) => {return d.Weight_in_lbs}))).range([-1,1]).nice();
let scaleZ1 = d3.scaleLinear().domain(d3.extent(d3.map(cars, (d) => {return d.Acceleration}))).range([-1,1]).nice();
let scaleC = d3.scaleOrdinal(anu.ordinalChromatic('d310').toStandardMaterial());
let CoT1 = anu.create("cot", "cot1");
let chart1 = anu.selectName("cot1", scene);
let spheres1 = chart1.bind('sphere', { diameter: 0.1 }, cars)
.positionX((d) => scaleX1(d.Miles_per_Gallon))
.positionY((d) => scaleY1(d.Weight_in_lbs))
.positionZ((d) => scaleZ1(d.Acceleration))
.material((d) => scaleC(d.Origin));
anu.createAxes('chart1', scene, { parent: chart1, scale: { x: scaleX1, y: scaleY1, z: scaleZ1 } });
CoT1.position = new Vector3(-1.25, 0, 0);
//Right scatterplot
let scaleX2 = d3.scaleLinear().domain(d3.extent(d3.map(cars, (d) => {return d.Cylinders}))).range([-1,1]).nice();
let scaleY2 = d3.scaleLinear().domain(d3.extent(d3.map(cars, (d) => {return d.Displacement}))).range([-1,1]).nice();
let scaleZ2 = d3.scaleLinear().domain(d3.extent(d3.map(cars, (d) => {return d.Horsepower}))).range([-1,1]).nice();
let CoT2 = anu.create("cot", "cot2");
let chart2 = anu.selectName("cot2", scene);
let spheres2 = chart2.bind('sphere', { diameter: 0.1 }, cars)
.positionX((d) => scaleX2(d.Cylinders))
.positionY((d) => scaleY2(d.Displacement))
.positionZ((d) => scaleZ2(d.Horsepower))
.material((d) => scaleC(d.Origin));
anu.createAxes('chart2', scene, { parent: chart2, scale: { x: scaleX2, y: scaleY2, z: scaleZ2 } });
CoT2.position = new Vector3(1.25, 0, 0);
//Rather than adding the same action() for each sphere selection separately, we can merge the two selections first then call action() only once
let allSpheres = new anu.Selection([...spheres1.selected, ...spheres2.selected])
.action((d,n,i) => new ExecuteCodeAction(
ActionManager.OnPointerOverTrigger,
() => {
//There are multiple ways of finding all other Meshes (glyphs) that correspond to this one
//Here we demonstrate the use of selectData to find all other Meshes that have the exact same data variables
//You could also use selectData to search for a single unique ID variable in your dataset
//Last parameter to true indicates we want ALL keys and values to match
//If false, it will select Meshes if ANY key and value pair matches
anu.selectData(Object.keys(d), Object.values(d), scene, true)
.prop("renderOutline", true)
.transition((d,n,i) => ({ duration: 100 }) )
.scaling(new Vector3(1.5, 1.5, 1.5));
}
))
.action((d,n,i) => new ExecuteCodeAction(
ActionManager.OnPointerOutTrigger,
() => {
//Reverse the above operation
anu.selectData(Object.keys(d), Object.values(d), scene, true)
.prop("renderOutline", false)
.transition((d,n,i) => ({ duration: 100 }) )
.scaling(Vector3.One());
}
))
return scene;
};